![]() ![]() I thought that the API you linked is something I could use, if I'm to make the created character to correctly move according to mecanim animations (including IK), not something usable in shaping the mouth, or nose slope, and etc.Īnd I guess I can understand what you are saying is I can prepare various different types of heads, for instance, and then merge them in runtime. But aside from them, are there any possible road blocks which would make the approach not viable?Īnd if it's something feasible, what networking API should I extend to support it (in abstraction level)?Ĭlick to expand.Thanks for the tip! But I'm afraid I'm still a bit unclear as to how can I actually change shapes, rather than just dimensions of each body parts. I know that in this case, I won't be able to use some of Unity's built-in multi player features, like physics simulation, or prefab support, and etc. So, maybe I should create different characters in Blender with that tool, and somehow merge them at vertex level to create a shape key?Īs to the networking API, I'm planning to write the server part in Scala/Akka. Should I rely on blendshapes to apply morphs? And if so, what would be the best approach to create them? Due to license restrictions, reverse engineering it or migrating its source code is out of an option. ![]() So, my question is what would be the best approach to design a customizable character system, and networking API to be used in such a game?įor the character system, I'm thinking about using base models from Manuel Bastioni Lab and write my own API to apply morphs in game, but I'm not too sure what would be the best approach in implementing it. I know how crazy this might sound like, so you don't have to remind me about it But for some reason, I'm intentionally trying to 'reinvent the wheel' in as many cases as possible without relying on purchasable assets, so I'll be creating everything I need, including character and camera control, inventory, attributes, chatting, UI systems and all. I know it will be a tremendous task to do, especially when I'm the only person for the job and I can spend 1-2 hours a day at most. That being said, I've set out to create a Second Life like game and a supporting framework to extend it. I'm new to Unity and C# but quite comfortable with writing a software. ![]()
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